I am a Mechanical Engineering and Computer Science student at Washington University in St. Louis with a strong interest in design, prototyping, and systems integration. I’m motivated by solving real-world problems and take pride in the precision and creativity of my work.
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The University Rover Challenge (URC) is a premier international competition hosted by the Mars Society, challenging university teams to design and build next-generation Mars rovers. I currently serve as a Mechanical Engineer on the Washington University Science Team, specifically tasked with designing and prototyping the mission-critical soil collection mechanism for the onboard autonomous science module.
Pictured is the first functional prototype of the soil collection mechanism. I designed and built this custom test bench to evaluate the motor-drive system and validate the proof-of-concept for soil acquisition. This iteration was crucial for identifying mechanical constraints and defining the necessary refinements for subsequent designs.
This is the fourth-generation design of the soil collection mechanism. This iteration, modeled in SolidWorks, reflects significant refinements focused on manufacturability, size reduction, and increased operational reliability based on bench testing of the earlier prototype.
Demonstrating proficiency in multi-view projection, dimensioning standards (ASME Y14.5), and geometric dimensioning and tolerancing principles.
Independent 3D printing projects completed with SolidWorks and Bambu Lab.
Designed and 3D printed a custom backplate for a computer docking station. This project emphasized precision tolerancing to ensure charging cables aligned perfectly for casual insertion of computers. Even minor deviations in plug alignment would render the product non-functional.
Project Goal: To create a secure and compact mounting system for a small-form-factor server tasked with distributing commands to a large computer fleet.
The mounting solution was designed in SolidWorks and required numerous 3D printed prototypes to ensure maximum structural integrity and safety of high-end computer components.
Programming projects demonstrating object-oriented principles and graphical user interface (GUI) development.
Developed an interactive Cookie Clicker Game utilizing the Princeton Standard Draw library. It functions similarly to the real game.
The black dot, representing a human, run's away from the zombies, represented by green dots. The zombies chase the humans and turns a human into a zombie if the human is caught.
Email: bwharrington06@gmail.com | b.harrington@wustl.edu
Phone: 1-802-771-4160
LinkedIn: linkedin.com/in/baxterharrington
Resume: https://drive.google.com/file/d/1zBS8bdu8CRQ2yvQqUksqPBb1C3GVO8ok/view?usp=sharing